Thursday, May 8, 2014

FEAST OF EXODUS - Character Designs


Character design final! It was a very loose prompt so I incorporated a concept that I've been wanting to develop. The story revolves around an unlikely trio as they journey across a kingdom ravaged by a bitter rebellion. There are a lot of themes concerning family, birthright, classism, corruption, judgement, and power.

Fellis Uelen has traveled far from his homeland in search of his brother, Lorne, who long ago murdered their father and ran off. His journey takes him to a kingdom within a shrouded valley, isolated from the rest of the world. Fellis is quickly swept up in a revolution against the kingdom's royals, who have abused the extracted magical elements from the Earth and become power hungry tyrants. Along the way, he meets Charl and Savis, two Wood Elf siblings who, having been the last survivors of their tribe, seek out the protection of the Revolutionary Army.

There are a few other key characters left to flesh out, so I may come back to this project in the future. I had a great time rendering these characters like this. I plan to continuously push myself to this level and beyond over the summer with other concepts.

Wednesday, May 7, 2014

Monk in Training Screenshots


Some screenshots from our "Monk in Training" project, a short playable game me and my team made in a Fundamentals course. I hardly made all of these assets, although I learned a ton about modeling, texturing, and the many many hassles of implementation. For what it was, I think it wound up looking pretty cool.