A Showcase of Progression (AKA Image Vomit: The Movie: The Game: The Novelization: The Blog)

Wednesday, September 23, 2015

foot pedal


Posted by Isaac at 2:08 PM No comments:
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Labels: 3D Modeling

Thursday, September 17, 2015

sculpts

Posted by Isaac at 6:24 PM No comments:
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Labels: 3D Modeling

Wednesday, September 16, 2015

some sketches


Posted by Isaac at 6:33 PM No comments:
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Labels: Environment, Life Drawing

Tuesday, September 15, 2015

more sculpting practice


Posted by Isaac at 2:37 PM No comments:
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Labels: 3D Modeling

Monday, September 7, 2015

sculpting practice



Posted by Isaac at 12:08 PM No comments:
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Labels: 3D Modeling

Monday, May 11, 2015

some graveyard thing

Posted by Isaac at 2:34 PM No comments:
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Labels: Environment

Friday, May 8, 2015

texture touchup (with specs and normalmap render)

Posted by Isaac at 4:10 PM No comments:
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Labels: Texturing

Tuesday, May 5, 2015

World Dev Final Models Masterpost

Posted by Isaac at 12:48 PM No comments:
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Labels: 3D Modeling

Saturday, May 2, 2015

potion vendor cart

Posted by Isaac at 7:30 PM No comments:
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Labels: 3D Modeling

Friday, April 24, 2015

voodoo swamp environment (why is painting so hard)

Posted by Isaac at 9:33 PM No comments:
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Labels: Concept, Environment

Thursday, April 16, 2015

Wood tiling

Posted by Isaac at 9:21 PM No comments:
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Labels: Texturing

Dragon temple

Posted by Isaac at 1:05 AM No comments:
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Labels: Concept, Environment

Wednesday, April 15, 2015

Vendor cart WIP


Posted by Isaac at 2:20 AM No comments:
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Labels: 3D Modeling

Friday, April 10, 2015

some fun submarine thing

Posted by Isaac at 8:23 PM No comments:
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Labels: 3D Modeling

Friday, April 3, 2015

Metal + Rock 4 way tiles

Posted by Isaac at 9:09 PM No comments:
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Labels: Texturing

Friday, March 20, 2015

4 way tiling and test


Posted by Isaac at 3:44 PM No comments:
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Labels: Texturing

Tuesday, March 17, 2015

wind waker throne

Posted by Isaac at 2:02 PM No comments:
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Labels: 3D Modeling

Friday, March 13, 2015

one more tile

Posted by Isaac at 11:18 PM No comments:
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Labels: Texturing
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Blog Archive

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    • ►  March (1)
    • ►  February (5)
    • ►  January (1)
  • ▼  2015 (24)
    • ▼  September (5)
      • foot pedal
      • sculpts
      • some sketches
      • more sculpting practice
      • sculpting practice
    • ►  May (4)
      • some graveyard thing
      • texture touchup (with specs and normalmap render)
      • World Dev Final Models Masterpost
      • potion vendor cart
    • ►  April (6)
      • voodoo swamp environment (why is painting so hard)
      • Wood tiling
      • Dragon temple
      • Vendor cart WIP
      • some fun submarine thing
      • Metal + Rock 4 way tiles
    • ►  March (5)
      • 4 way tiling and test
      • wind waker throne
      • one more tile
    • ►  February (4)
  • ►  2014 (29)
    • ►  October (6)
    • ►  September (5)
    • ►  July (5)
    • ►  May (2)
    • ►  April (1)
    • ►  March (5)
    • ►  February (5)
  • ►  2013 (18)
    • ►  December (5)
    • ►  November (3)
    • ►  October (3)
    • ►  September (7)

About Me

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Isaac
Baltimore, Maryland, United States
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Labels

  • 3D Modeling (22)
  • Character Design (15)
  • Concept (25)
  • Environment (17)
  • Figure Drawing (4)
  • Game Design (7)
  • Graphic Design (7)
  • Life Drawing (9)
  • Sound Design (8)
  • Texturing (7)
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